
For this first week I made the AIs base system.
It works by first correcting any spelling mistakes and then it searches though a given database to find the item that has the most matches with the text the player typed and the highest goal level.
It then checks it's memory and uses it to format the way it responds to what the player said and it formats it by adding the player name and words to describe how it's feeling



This week I made a save system and I then made a main menu level and I did my best best to make this fit within the theme of the mood board by adding loads of pipes.
I used sci fi assets that such as holograms and I believe these assets helps make the main menu seem more like it talks place in the future because of all the movies that take place in the future that also have holograms. blade runner is a good example
I then added a basic body for the zagisa terminals while I waited for the real body to be made
For this week I continued to make improvements to the main menu and I also added a zoom in animation to it.
I then made it so that zagisa is able to connect to and open some of the doors for you.
With that I can also make it so that zagisa requires a password to open such doors allowed for basic puzzles to be in the game.
The menus zoom in should help also better show of the artists work and my work for the level as well

This week I added close captions and colour blindness aid shaders to the game.
With this I hope to be able to get as much as our target audience possible playing the game
as some of our audience will be colour blind or had of hearing.
I also then made it so the close captions change colour based on how close you are to the sound so that those hard of hearing can also understand where noises are coming from which should help with there awareness.



For this week and the next week I started adding information to the AI to make it smarter.
I also started work on the ZRS's which were made to be like programs zagisa can use to manage different stuff.
I also made a form that would allow any one to add information to zagisa and I made a manual as well to teach my team how to use zagisa and a material that was made to be alien looking to make it clear that the walls/obstacles they will be used on are foreign and not normally there which will add to the mystery of the world.

For this first week I continued to make the AI smarter and then I also added one of my teammate's art assets into the game.
One of the assets however (the zagisa model) didn't have any materials and to my knowledge the person who made the model didn't know how to make materials in unreal.
because of this I ended up making the material and I want zagisa to look like old school floppy disk computers so I made it slightly yelllow and well that did do the trick zagisa did look a bit plain so I added a simple pattern on to him as well.


This week I started work on a level since I have completed all my objectives at the end prior of week.
To make this level I looked back at the mood board I made so I have a clear plan as to what to add to the level like steam pipes.
I made it so that the level looks like it was once very dense with people by making all the buildings at the start huge flats and then I added catwalks to help make it seem like the place was once very busy with many people once going many places one many cat walks.
I also added holograms to make it more sci-fi and fog to the lower areas of the map to help people understand that the lower city is the lower quality of life one.




This week I tried to finish off the level development as best as I could and I was able to build the level out but the last section planed in the game could not be finish in time.
I will say however that the level wasn't all that important since I was only making it because I completed all my objectives in this project but it is still a shame I was not able to finish it so I may do that later.
Other than this I made it so that non of the places in the over city has no broken windows and I also made it so the fog just about stops before reaching the over city and I added trees to the over city as well and all of these changes make the over city seem like it has a higher quality of life and the way the fog just stops is also very good looking so I made a bunch of pipes go the it to high light that.
I then made an elevator to access a new area of the under city where I was hoping the ending would take place.



This week I had some spare time after doing all the end of FMP type up work so I finished off the level I made and made two endings for the game.
I also made some areas of the level more detailed to really help make it pop and seem more realistic for this world.
As for the two endings, I made it so you have to go around the map collecting computers with data that could explain what happened to everyone in the city and once you them all you can discover the more hidden ending. I believe this approach for ending the story to be a good one as it would help lead to more playtime.
The last image is an image from one of the endings.
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